origin | The point in 2D space where the ray originates. |
direction | Vector representing the direction of the ray. |
distance | Maximum distance over which to cast the ray. |
layerMask | Filter to detect Colliders only on certain layers. |
minDepth | Only include objects with a Z coordinate (depth) greater than this value. |
maxDepth | Only include objects with a Z coordinate (depth) less than this value. |
Casts a ray against colliders in the scene, returning all colliders that contact with it.