Creates a new material.
// Creates a new material and attaches it function Start () {
var material = new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial() material.dynamicFriction = 1 collider.material = material
Creates a new material named name.
// Creates a new material attaches and attaches it function Start () {
var material = new PhysicMaterial("New Material");
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial('New Material') material.dynamicFriction = 1 collider.material = material