ParticleEmitter.Emit
Emit(): void;
Description

Emit a number of particles.

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.
	// Emit a random amount of particles between min and max emission now.

particleEmitter.Emit();
Emit(count: int): void;
Description

Emit count particles immediately.

	// Emit 10 particles

particleEmitter.Emit(10);
Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color): void;
Parameters

pos The position of the particle.
velocity The velocity of the particle.
size The size of the particle.
energy The remaining lifetime of the particle.
color The color of the particle.
Description

Emit a single particle with given parameters.

	// Emit one particle at the origin, shooting straight up.
	// The size of the particle is 0.2 and it will live 2 seconds long.
	particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);
Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color, rotation: float, angularVelocity: float): void;
Parameters

rotation The initial rotation of the particle in degrees.
angularVelocity The angular velocity of the particle in degrees per second.
Description