Called on the client when you have successfully connected to a server.
function OnConnectedToServer() {
Debug.Log("Connected to server");
// Send local player name to server ...
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnConnectedToServer() as void: Debug.Log('Connected to server')