MovieTexture.Pause
Pause(): void;
void Pause();
def Pause() as void
Description

Pauses playing the movie.

	// Assigns a movie texture to the current transform and pauses it immediately

var movTexture : MovieTexture;

function Start () { renderer.material.mainTexture = movTexture; movTexture.Pause(); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public MovieTexture movTexture;
    void Start() {
        renderer.material.mainTexture = movTexture;
        movTexture.Pause();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public movTexture as MovieTexture

	def Start() as void:
		renderer.material.mainTexture = movTexture
		movTexture.Pause()