OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.
// Assigns a white color to the material
// attached to this mesh. function OnMouseExit () {
renderer.material.color = Color.white;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnMouseExit() { renderer.material.color = Color.white; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnMouseExit() as void: renderer.material.color = Color.white