OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
// Darken the material color while user holds down the mouse. function OnMouseDrag () { renderer.material.color -= Color.white * Time.deltaTime; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnMouseDrag() { renderer.material.color -= Color.white * Time.deltaTime; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnMouseDrag() as void: renderer.material.color -= (Color.white * Time.deltaTime)