MonoBehaviour.OnMasterServerEvent(MasterServerEvent)
Description

Called on clients or servers when reporting events from the MasterServer.

Like, for example, when a host list has been received or host registration succeeded.
	function Start () {
		Network.InitializeServer(32, 25000);
	}
		
	function OnServerInitialized() {
		MasterServer.RegisterHost( "MyGameVer1.0.0_42"
			, "My Game Instance"
			, "This is a comment and place to store data");
	}
		
	function OnMasterServerEvent(msEvent: MasterServerEvent) {
		if (msEvent == MasterServerEvent.RegistrationSucceeded) {
			Debug.Log("Server registered");
		}
	}