MonoBehaviour.OnFailedToConnect(NetworkConnectionError)
Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.
	function OnFailedToConnect(error : NetworkConnectionError) {
		Debug.Log("Could not connect to server: "+ error);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnFailedToConnect(NetworkConnectionError error) {
        Debug.Log("Could not connect to server: " + error);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnFailedToConnect(error as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to server: ' + error))