Mesh.uv
var uv: Vector2[];
Description

The base texture coordinates of the mesh.

	// Generate planar uv coordinates

function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length];

for (var i = 0 ; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x, vertices[i].z);

mesh.uv = uvs; }