Mesh.bounds
var bounds: Bounds;
Description

The bounding volume of the mesh.

This is the axis-aligned bounding box of the mesh in its local space (that is, not affected by the transform). See also Renderer.bounds property that returns bounds in world space.

See Also: Bounds class, Renderer.bounds property.
	// Generates planar UV coordinates independent of mesh size
	// by scaling vertices by the bounding box size

function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length]; var bounds : Bounds = mesh.bounds;

for (var i = 0; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x / bounds.size.x ,vertices[i].z / bounds.size.x);

mesh.uv = uvs; }