Matrix4x4.SetColumn
SetColumn(i: int, v: Vector4): void;
Description

Sets a column of the matrix.

You use this to build transformation matrices using right, up and forward vectors:
	// build a matrix from a transform.
	var matrix = Matrix4x4();

/// Build a matrix from a transform. function Start () { matrix.SetColumn (0, transform.right); matrix.SetColumn (1, transform.up); matrix.SetColumn (2, transform.forward); var p = transform.position; matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1)); }
The i-th column is set from v. i must be from 0 to 3 inclusive.

See Also: GetColumn.