MaterialPropertyBlock.AddTexture
AddTexture(name: string, value: Texture): void;
void AddTexture(string name, Texture value);
def AddTexture(name as string, value as Texture) as void
AddTexture(nameID: int, value: Texture): void;
void AddTexture(int nameID, Texture value);
def AddTexture(nameID as int, value as Texture) as void
Description

Add a texture material property.

Note that texture properties in the MaterialPropertyBlock will not work with fixed-function shaders.