MaterialEditor.RenderStaticPreview
RenderStaticPreview(assetPath: string, subAssets: Object[], width: int, height: int): Texture2D;
Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height);
def RenderStaticPreview(assetPath as string, subAssets as Object[], width as int, height as int) as Texture2D
Description