MasterServer.OnFailedToConnectToMasterServer(NetworkConnectionError)
Description

Called on clients or servers when there is a problem connecting to the master server.

The reason for the error is passed in as a NetworkConnectionError enum.
	function OnFailedToConnectToMasterServer(info : NetworkConnectionError) {
		Debug.Log("Could not connect to master server: "+ info);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnFailedToConnectToMasterServer(NetworkConnectionError info) {
        Debug.Log("Could not connect to master server: " + info);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnFailedToConnectToMasterServer(info as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to master server: ' + info))