LensFlare.brightness
var brightness: float;
float brightness;
brightness as float
Description

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.
	// Increments the strenght of the Lensflare lf when the Transform tr
	// gets closer to the Lens flare

var lf : LensFlare; var tr : Transform;

function Update() { lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public LensFlare lf;
    public Transform tr;
    void Update() {
        lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public lf as LensFlare

	public tr as Transform

	def Update() as void:
		lf.brightness = (1 / Vector3.Distance(lf.transform.position, tr.position))