Keyframe.value
var value: float;
float value;
value as float
Description

The value of the curve at keyframe.

In a 2D graph you could think of this as the y-value.

See Also: time.
	var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);
	// Extract the value from the first keyframe of a curve
	Debug.Log(curve[0].value);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
    void Example() {
        Debug.Log(curve[0].value);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5)

	def Example() as void:
		Debug.Log(curve[0].value)