JointSpring.targetPosition
var targetPosition: float;
float targetPosition;
targetPosition as float
Description

The target position the joint attempts to reach.

In the case of a HingeJoint the target position is the target angle in degrees.
	hingeJoint.spring.targetPosition = 70;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        hingeJoint.spring.targetPosition = 70;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		hingeJoint.spring.targetPosition = 70