JointLimits.maxBounce
var maxBounce: float;
float maxBounce;
maxBounce as float
Description

The bounciness of the joint when hitting the upper limit of the joint.

	// Set the joint to bounce off when hitting the upper limit
	var limits = hingeJoint.limits;
	limits.maxBounce = 1;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.maxBounce = 1;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.maxBounce = 1
		hingeJoint.limits = limits