JointLimits.max
var max: float;
float max;
max as float
Description

The upper limit of the joint.

When the joint angle or position is above it, the joint will excert forces to constrain it.
	// Set the minimum hinge angle to be 20 degrees
	var limits = hingeJoint.limits;
	limits.max = 40;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.max = 40;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.max = 40
		hingeJoint.limits = limits