Joint.connectedBody
var connectedBody: Rigidbody;
Rigidbody connectedBody;
connectedBody as Rigidbody
Description

A reference to another rigidbody this joint connects to.

If not set, the joint connects the object to the world.
	// Connects the joint to the world instead of another rigidbody
	hingeJoint.connectedBody = null;
	
	// Connects the joint to another body
	var otherBody : Rigidbody;
	hingeJoint.connectedBody = otherBody;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Rigidbody otherBody;
    void Example() {
        hingeJoint.connectedBody = null;
        hingeJoint.connectedBody = otherBody;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public otherBody as Rigidbody

	def Example() as void:
		hingeJoint.connectedBody = null
		hingeJoint.connectedBody = otherBody