HandleUtility.WorldPointToSizedRect
static function WorldPointToSizedRect(position: Vector3, content: GUIContent, style: GUIStyle): Rect;
static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style);
static def WorldPointToSizedRect(position as Vector3, content as GUIContent, style as GUIStyle) as Rect
Parameters

position The world-space position to use.
content The content to make room for.
style The style to use. The style's alignment.
Description

Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.

This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.