Gyroscope.enabled
var enabled: bool;
bool enabled;
enabled as bool
Description

Sets or retrieves the enabled status of this gyroscope.

    var enableTilt: boolean;

function OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); } // Other GUI elements... }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public bool enableTilt;
    void OnGUI() {
        if (Input.gyro.enabled)
            GUILayout.Toggle(enableTilt, "Enable tilt control");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public enableTilt as bool

	def OnGUI() as void:
		if Input.gyro.enabled:
			GUILayout.Toggle(enableTilt, 'Enable tilt control')