GameObject.GetComponentsInChildren
GetComponentsInChildren(type: Type, includeInactive: bool = false): Component[];
Component[] GetComponentsInChildren(Type type, bool includeInactive = false);
def GetComponentsInChildren(type as Type, includeInactive as bool = false) as Component[]
Parameters

type The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?
Description

Returns all components of Type type in the GameObject or any of its children.

	// Disable the spring on all HingeJoints 
	// in this game object and all its child game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInChildren(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public HingeJoint[] hingeJoints;
    void Example() {
        hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>();
        foreach (HingeJoint joint in hingeJoints) {
            joint.useSpring = false;
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public hingeJoints as (HingeJoint)

	def Example() as void:
		hingeJoints = gameObject.GetComponentsInChildren[of HingeJoint]()
		for joint as HingeJoint in hingeJoints:
			joint.useSpring = false

GetComponentsInChildren(includeInactive: bool): T[];
T[] GetComponentsInChildren(bool includeInactive);
def GetComponentsInChildren(includeInactive as bool) as T[]
Parameters

includeInactive Should inactive Components be included in the found set?
Description

Generic version. See the Generic Functions page for more details.

GetComponentsInChildren(): T[];
T[] GetComponentsInChildren();
def GetComponentsInChildren() as T[]
Description

Generic version. See the Generic Functions page for more details.