GameObject.CompareTag
CompareTag(tag: string): bool;
bool CompareTag(string tag);
def CompareTag(tag as string) as bool
Parameters

tag The tag to compare.
Description

Is this game object tagged with tag?

	// Immediate death trigger.
	// Destroys any colliders that enter the trigger, if they are tagged player.
	function OnTriggerEnter (other : Collider) {
		if (other.gameObject.CompareTag ("Player")) {
			Destroy (other.gameObject);
		}
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnTriggerEnter(Collider other) {
        if (other.gameObject.CompareTag("Player"))
            Destroy(other.gameObject);
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnTriggerEnter(other as Collider) as void:
		if other.gameObject.CompareTag('Player'):
			Destroy(other.gameObject)