The texture used for drawing.
// Assign someTexture to the guiTexture var someTexture : Texture2D; guiTexture.texture = someTexture;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Texture2D someTexture; void Example() { guiTexture.texture = someTexture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public someTexture as Texture2D def Example() as void: guiTexture.texture = someTexture