GUIText.material
var material: Material;
Material material;
material as Material
Description

The Material to use for rendering.

Assing a new material to change how the rendering is handled. Change this material to change the font used for all rendering. If you assign null to material, the built-in basic font is selected.
	// Change the material to display green text.
	guiText.material.color = Color.green;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        guiText.material.color = Color.green;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		guiText.material.color = Color.green

See Also: font variable.