The Material to use for rendering.
null
to material
, the built-in basic font is selected.// Change the material to display green text. guiText.material.color = Color.green;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { guiText.material.color = Color.green; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: guiText.material.color = Color.green