GUIContent.GUIContent
GUIContent()
Description

Constructor for GUIContent in all shapes and sizes.

Build an empty GUIContent.
GUIContent(text: string)
Description

Build a GUIContent object containing only text.

When using the GUI, you don't need to create GUIContents for simple text strings - these two lines of code are functionally equivalent:
	function OnGUI () {
		GUI.Button (Rect (0, 0, 100, 20), "Click Me");
		GUI.Button (Rect (0, 30, 100, 20), GUIContent ("Click Me"));
	}
GUIContent(image: Texture)
Description

Build a GUIContent object containing only an image.

	var icon : Texture;

function OnGUI () { GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon)); }
GUIContent(text: string, image: Texture)
Description

Build a GUIContent object containing both text and an image.

	var icon : Texture;

function OnGUI () { GUI.Button (Rect (0,0,100,20), GUIContent ("Click me", icon)); }
GUIContent(text: string, tooltip: string)
Description

Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.

	function OnGUI () {
		GUI.Button (Rect (0, 0, 100, 20), GUIContent ("Click me", "This is the tooltip"));
		
		// If the user hovers the mouse over the button, the global tooltip gets set
		GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip);
	}
GUIContent(image: Texture, tooltip: string)
Description

Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.

GUIContent(text: string, image: Texture, tooltip: string)
Description

Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.

GUIContent(src: GUIContent)
Description

Build a GUIContent as a copy of another GUIContent.