| activeBuildTarget | The currently active build target. |
|---|---|
| activeBuildTargetChanged | Triggered in response to SwitchActiveBuildTarget. |
| activeScriptCompilationDefines | DEFINE directives for the compiler. |
| allowDebugging | Enable source-level debuggers to connect. |
| androidBuildSubtarget | Android platform options. |
| appendProject | Append (rather than replace) the build of an iOS Xcode project. |
| blackberryBuildSubtarget | The texture compression type to be used when building. |
| blackberryBuildType | The build type to be used. |
| connectProfiler | Start the player with a connection to the profiler. |
| development | Enables a development build. |
| enableHeadlessMode | |
| explicitNullChecks | Are null references actively checked? |
| flashBuildSubtarget | |
| installInBuildFolder | Place the built player in the build folder. |
| metroSDK | |
| ps3BuildSubtarget | PS3 Build Subtarget. |
| selectedBuildTargetGroup | The currently selected build target group. |
| selectedMetroTarget | |
| selectedStandaloneTarget | The currently selected target for a standalone build. |
| symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
| webPlayerOfflineDeployment | Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
| webPlayerStreamed | Select the streaming option for a webplayer build. |
| wiiBuildDebugLevel | Wii player debug level. |
| wiiBuildSubtarget | Wii platform options. |
| xboxBuildSubtarget | Xbox Build subtarget. |
| xboxRunMethod | Selected Xbox Run Method. |
| GetBuildLocation | Get the current location for the build. |
|---|---|
| SetBuildLocation | Set a new location for the build. |
| SwitchActiveBuildTarget | Select a new build target to be active. |