Editor.GetPreviewTitle
GetPreviewTitle(): GUIContent;
GUIContent GetPreviewTitle();
def GetPreviewTitle() as GUIContent
Description

Override this method if you want to change the label of the Preview area.

If null is returned the default text "Preview" will be used.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.