ControllerColliderHit.point
var point: Vector3;
Vector3 point;
point as Vector3
Description

The impact point in world space.

	// print the point we impacted
	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log("I impacted at: " + hit.point);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnControllerColliderHit(ControllerColliderHit hit) {
        Debug.Log("I impacted at: " + hit.point);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnControllerColliderHit(hit as ControllerColliderHit) as void:
		Debug.Log(('I impacted at: ' + hit.point))