ContactPoint.point
var point: Vector3;
Description

The point of contact.

	// Print how many points are colliding this transform 
	// And print the first point that is colliding.
	function OnCollisionEnter(other : Collision) {
		print("Points colliding: " + other.contacts.Length);
		print("First point that collided: " + other.contacts[0].point);
	}