Collision.rigidbody
var rigidbody: Rigidbody;
Description

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.

	// Make all rigidbodies we touch fly upwards
	function OnCollisionStay(collision : Collision) {
		// Check if the collider we hit has a rigidbody
		// Then apply the force
		if (collision.rigidbody) {
			collision.rigidbody.AddForce (Vector3.up * 15);
		}
	}