Collision.contacts
var contacts: ContactPoint[];
Description

The contact points generated by the physics engine.

Every contact contains a contact point, normal and the two colliders that collided (see ContactPoint). From inside OnCollisionStay or OnCollisionEnter you can always be sure that contacts has at least one element.
	function OnCollisionStay(collision : Collision) {
		for (var contact : ContactPoint in collision.contacts) {
			print(contact.thisCollider.name + " hit " + contact.otherCollider.name);
			// Visualize the contact point
			Debug.DrawRay(contact.point, contact.normal, Color.white);
		}
	}
	// A grenade
	// - instantiates a explosion prefab when hitting a surface
	// - then destroys itself

var explosionPrefab : Transform;

function OnCollisionEnter(collision : Collision) { // Rotate the object so that the y-axis faces along the normal of the surface var contact = collision.contacts[0]; var rot = Quaternion.FromToRotation(Vector3.up, contact.normal); var pos = contact.point; Instantiate(explosionPrefab, pos, rot); // Destroy the projectile Destroy (gameObject); }