Camera.WorldToViewportPoint
WorldToViewportPoint(position: Vector3): Vector3;
Description

Transforms position from world space into viewport space.

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
	// Finds out whether target is on the left or right side of the screen
	var target : Transform;
	
	function Update () {
		var viewPos : Vector3 = camera.WorldToViewportPoint (target.position);
		// viewport coordinates range from zero to one
		if( viewPos.x > 0.5 )
			print ("target is on the right side!");
		else
			print ("target is on the left side!");
	}