OnPostRender is called after a camera has finished rendering the scene.
// This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera. private var revertFogState = false; function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } function OnPostRender () { RenderSettings.fog = revertFogState; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private revertFogState as bool = false def OnPreRender() as void: revertFogState = RenderSettings.fog RenderSettings.fog = enabled def OnPostRender() as void: RenderSettings.fog = revertFogState