Camera.orthographic
var orthographic: bool;
bool orthographic;
orthographic as bool
Description

Is the camera orthographic (true) or perspective (false)?

When ortho is true, camera's viewing volume is defined by orthographicSize.
When orthographic is false, camera's viewing volume is defined by fieldOfView.

See Also: camera component, transparencySortMode.
	// Set the camera to be orthograpghic

camera.orthographic = true;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.orthographic = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.orthographic = true

Specifically for the main camera:
	// Set the main camera to be orthographic

Camera.main.orthographic = true;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Camera.main.orthographic = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Camera.main.orthographic = true