Camera.allCameras
static var allCameras: Camera[];
static Camera[] allCameras;
static allCameras as Camera[]
Description

Returns all enabled cameras in the scene.

	var count : int = Camera.allCameras.Length;
	print ("We've got " + count + " cameras");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public int count = Camera.allCameras.Length;
    void Example() {
        print("We've got " + count + " cameras");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public count as int = Camera.allCameras.Length

	def Example() as void:
		print((('We\'ve got ' + count) + ' cameras'))