AvatarBuilder.BuildHumanAvatar
static function BuildHumanAvatar(go: GameObject, monoHumanDescription: HumanDescription): Avatar;
static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription);
static def BuildHumanAvatar(go as GameObject, monoHumanDescription as HumanDescription) as Avatar
Parameters

go Root object of your transform hierachy.
monoHumanDescription Description of the avatar.
Description

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch.

See Also: HumanDescription.