AssetPostprocessor.LogError
LogError(warning: string, context: Object = null): void;
void LogError(string warning, Object context = null);
def LogError(warning as string, context as Object = null) as void
Description

Logs an import error message to the console.

Pass an asset as the second argument to link the error to the asset in the editor.

See Also: Debug.LogError.
	class CustomImportSettings extends AssetPostprocessor {
		
		function OnPreprocessTexture() {
			var importer : TextureImporter = assetImporter;
			if(!importer)
				LogError("Texture doesnt exists");
		}
	}