AssetDatabase.LoadAllAssetsAtPath
static function LoadAllAssetsAtPath(assetPath: string): Object[];
static Object[] LoadAllAssetsAtPath(string assetPath);
static def LoadAllAssetsAtPath(assetPath as string) as Object[]
Parameters

assetPath Filesystem path to the asset.
Description

Returns an array of all asset objects at assetPath.

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "AssetsMyTextureshello.png"

See Also: AssetDatabase.LoadAssetAtPath.