Animation.AddClip
AddClip(clip: AnimationClip, newName: string): void;
Description

Adds a clip to the animation with name newName.

	var walkClip : AnimationClip;
	animation.AddClip(walkClip, "walk");
AddClip(clip: AnimationClip, newName: string, firstFrame: int, lastFrame: int, addLoopFrame: bool = false): void;
Parameters

addLoopFrame Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.
Description

Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.

If a clip with that name already exists it will be replaced with the new clip.
	// Split the default clip into a shoot, walk and idle animation
	animation.AddClip(animation.clip, "shoot", 0, 10);
	// walk and idle will add an extra looping frame at the end
	animation.AddClip(animation.clip, "walk", 11, 20, true);
	animation.AddClip(animation.clip, "idle", 21, 30, true);