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    • Welcome to Wig
    • Installing Wig
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    • Basic Wig concepts
    • Marking menus
    • Creating and sculpting hair
      • Start your groom
      • Define the shape and density of your groom
        • Paint meshes
      • Set the length of the hair
      • Comb the hair
      • Trim the hair
      • Add directional flow to your groom
      • Curl the hair
        • Shape the curls
      • Clumping workflow
        • Clumping
        • Create clumps from curves
        • Adjust the clump settings
        • Create a clump set
        • Use the comb tool to sculpt a curve set
        • Randomize clumps
        • Resize curves from existing hairs
        • Add more strands to a clump
        • Delete a clump curve connected to a fur node
      • Create curves from strands
      • Move hairs with wires
      • Clone hair
      • Bend hair with field nodes
        • Set up your field curves
        • Field node shape attributes
      • Assign a texture to the hair
      • Add a wave to your hair
      • Select and edit parts of a groom
      • Smooth the hairs
      • Braid workflow
        • Create Braids
        • Manipulate Braids
        • Render Braids
        • Export braids
    • Shading and rendering
      • Render your scene
      • Save your groom
      • Set render properties
    • Animate your hair
      • Lock and unlock your groom
      • Guide curve deformers
      • Skinning nodes
      • Volume selection
      • Define intersections
    • Reference sections
      • Tools
        • Paint attributes tool
          • Paint attributes tool settings
        • Comb tool
          • Comb tool settings
        • Bend tool
          • Bend tool settings
        • Wire-Pin tool
          • Wire-Pin Tool Settings
        • Eccentricity tool
          • Eccentricity tool properties
        • Clone Stamp tool
          • Clone Stamp tool settings
        • Smooth tool
          • Smooth tool settings
        • Trim tool
          • Trim Tool Settings
        • Length tool
          • Length Tool Settings
        • Braid tool
          • Braid curve attributes
        • Braid Manipulator tool
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        • Coil Manipulator tool
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        • Merge Fur Options
        • Create Hair/Fur Options
        • Fix Strands Options
        • Create Skinning Deformer Options
        • Add/Update Field Maps Options
        • Create Paint Mesh Options
        • Blend Paint Mesh Attributes Options
        • Transfer Paint Mesh Attributes Options
        • Toggle Fur Shading Options
        • Edit Curve Length Options
        • Mask Strands by Face Selection Options
        • Create Curves from Strands Options
        • Rebuild by Curve Length Options
        • Rebuild by CVs Options
        • Curve Noise Options
        • Smooth Curves Options
        • Straighten Curves Options
        • Select Curves by Length Options
        • Generate Curves from Clumps Options
        • Select Random Curves Options
        • Select CVs by Curves Options
        • Create Clump from Pelt Options
        • Edit Clump Curve Radius Options
        • Resize Clump Curves from Strand Length Options
        • Randomize Clump Strand Length Options
        • Add/Update Pelt Artisan Maps Options
        • Randomize Coils Options
        • Assign Texture Options
        • Create Curves from Tubes Options
        • Export to USD Options
        • Export to Alembic Options
      • Node reference
      • Hotkeys
      • Support
      • MEL command reference
      • Python package references
      • Wig Preferences
    • Wig in USD
      • USD plug-ins
      • USD schemas
      • USD python
      • Maya USD plug-in
    • Transfer, copy, or update your groom
      • Update the growth mesh
      • Merging and emulating
        • Merge or emulate fur
    • Manual
    • Creating and sculpting hair
    • Clumping workflow
    • Create clumps from curves

    Create clumps from curves

    Create clumps from curves in a fur node with a curve group. To create clumps:

    1. Select the Fur node.
    Tip

    You may need to increase the density of the hair. In the Attribute Editor, increase the Master Density attribute to about 250. This reflects the density of an average human head of hair. For more information on Fur node attributes, refer to Node References.

    1. Select both the fur node and the corresponding curve group
    2. From the Wig menu, under the Clump section, select Create Clump from Curves.
    Note

    This creates a Wig Clump Tool Node (wmWigClumpToolNode) and a Wig Clump Curve Set (wmWigClumpCurveSet). You may want to take these nodes and parent them under your group for the system for organization.

    1. With wmWigClumpToolNode selected in the Outliner, select the wmWigClumpToolNodeShape under the Wig Clump Tool Node.
    2. Under Clump Controls, customize the color of the clump set using the Root Color and Tip Color sliders.
    Note

    For more advanced clumping, you can set the Color attribute to customColor. This allows you to highlight one curve set with a color while the other curve sets remain the original color.

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