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    Create Skinning Deformer Options

    Create a skinning deformer node to help animate parts of your groom. Skinning deformer nodes bind strands to curves generated from clumps.

    Find these options at Wig > Strands > Deform > Create Skinning Deformer. To create a skinning deformer node, select a Fur node and curves. Skinning deformer nodes only work when the groom is locked.

    For more information, refer to Skinning nodes.

    Settings

    Property Description
    Name The name of the new skinning deformer node.
    Clump Region Name The name of the existing clump region the skinning deformer node binds to. If no region is specified, the node binds to the default region.
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