Create Skinning Deformer Options
Create a skinning deformer node to help animate parts of your groom. Skinning deformer nodes bind strands to curves generated from clumps.
Find these options at Wig > Strands > Deform > Create Skinning Deformer. To create a skinning deformer node, select a Fur node and curves. Skinning deformer nodes only work when the groom is locked.
For more information, refer to Skinning nodes.
Settings
| Property | Description |
|---|---|
| Name | The name of the new skinning deformer node. |
| Clump Region Name | The name of the existing clump region the skinning deformer node binds to. If no region is specified, the node binds to the default region. |