docs.unity3d.com

    Create Hair/Fur Options

    Create a Fur node and set its basic parameters.

    Find these options at Wig > Strands > Create Hair/Fur.

    For more information about starting a groom, refer to Start your groom.

    Settings

    Property Description
    Create Hair/Fur Create a Fur node.
    On Mesh Create a Fur node with default settings on the selected mesh surface.
    By Proxy Create a Fur node with extracted strands from other Fur nodes. To use this option, select one or more Fur nodes and a mesh surface.
    From Curves Create a Fur node with the selected curves and convert the curves to strands. To use this option, select curves and a mesh surface.
    Master Density Set the density of the strands per square centimeter. Higher numbers create thicker hair, while lower numbers create thinner hair. All other density settings are relative to this amount. This property is visible only when Create Fur is set to On Mesh.
    Strand Ratio Set the ratio of selected strands that generates on the new Fur node. A value of 1.0 generates 100% of strands. This property is visible only when Create Fur is set to By Proxy.
    CVs per Strand Set the number of CVs on each strand of hair. A higher number of CVs creates a smoother curve. This property is visible only when Create Fur is set to From Curves.
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.