Create braids
For information about braid structure, see Braids.
Icons | Command | Usage |
---|---|---|
Create Braid | Create a braid around a curve. | |
Connect Curves to Braid | Connect the selected curves to a braid. | |
Rebuild Braid from Curves | Create a copy of the selected braid. |
Braid transforms single curves into braided geometries.
Create a braid
- Create some NURBS curves. Only cubic curves are supported.
Do one of the following:
- Select Wig > Braids> Create Braids.
- Click the Create Braid icon on the shelf .
Connect the curves to the node. Select one or more curves and the
wmBraidCore
node(s) together and do one of the following:- Select Wig > Braids > Connect Curves to Braid.
- Click the Connect Curves to Braid icon on the shelf .
The original curves are still present in the Maya scene: the braid geometry is overlaid on the screen (as long as the wmBraidCore
node is not hidden). We refer to the curves as the braid curves.
A braid curve holds all the required input attributes for the braid. In addition to the CVs and knots, there are different parameters that control the geometry of the braid.
These parameters can be found in the Extra Attributes section in the Attribute Editor when a braid curve is selected. Refer to Braid curve attributes for a definition of each attribute.
The braid geometry automatically refreshes after you tweak the braid attributes on the curve.
To manipulate a braid, refer to Manipulate braids.
Rebuild a braid
Because the input of the procedural is stored on the braid curves, the wmBraidCore
node can be safely deleted and re-created as needed.
Clicking the Reconstruct braids button creates a new wmBraidCore
node and automatically connects all selected braid curves (or all the braid curves in the scene if the current selection is empty).