docs.unity3d.com

    Exporting geometry

    The output geometries of the braid procedural can be exported as Maya meshes/curves. Refer to Wig Braid commands and the details of the following commands:

    • wmExportBraidCurves
    • wmExportBraidFlyAwayGuides
    • wmExportBraidMeshes
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.