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    Create Paint Mesh Options

    Add a paintable mesh to the selected Fur node and set the mesh's parameters.

    Find these options at Wig > Strands > Paint > Create Paint Mesh.

    For more information, refer to Paint meshes and Define the shape and density of your groom.

    Settings

    Property Description
    Paint Mesh Type Select a paint mesh type based on how you want to edit the mesh.
    Subdivided based on existing fur geo Create a paint mesh based on the growth mesh and subdivide it if higher resolution is needed.
    Subdivision Level Set the subdivision level of the paint mesh. A value of 0 duplicates the original mesh, while 3 creates a much higher resolution mesh.
    Generated based on root positions Create a paint mesh based on the root positions of the strands. Use this property if you need a high level of control when painting strand attributes such as density.
    Root Strand Ratio The percentage of strands the root paint mesh will be generated from. With this value set to 1, the paint mesh will have a vertex for every strand.
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