docs.unity3d.com

    Merge Fur Options

    Combine two fur sets by transferring the attributes of a source Fur node onto a target Fur node.

    Find these options at Wig > Strands > Transfer > Merge Fur. Both Fur nodes must have the same CV count. Select the target node first.

    For more information about merging fur, refer to Merging and Emulating.

    Settings

    Property Description
    Merge Based On Choose how hairs are interpolated when merging.
    Distance Interpolate fur based on the distance between the roots of strands. Use this method if you want to get a smooth interpolation between the source strands.
    Shape Maintain clumps or partings when combining fur sets. This method reduces stray hairs that you may get by interpolating between unrelated strands (from two separate clumps, for example).
    Density Transfer Determine how the density transfers to the target Fur node based on the density on the source node.
    None Transfer shape and additional attributes onto the existing target strands with no change in the density scale values of the target node.
    Relative Map the maximum density within the source Fur node to the initial master density on the target node. All other densities are scaled to maintain the same ratio.
    Absolute Keep the original densities within a Fur node so the merged fur has the same densities as the source.
    Max Neighbor Strands Set the maximum number of neighboring source strands that are considered per target strand during interpolation.
    Max Search Radius Set the maximum search radius for finding nearby source strands.
    Relative Weight Radius Set the radius relative to the average strand distance. This determines the region of influence of the source strands.
    Active Strand Ratio Using a percentage value (0-1), specify how much of the source strand shape (measured from the root) is examined to determine its contribution to interpolation.
    Preserve Tips Keep source tip positions fixed in space to preserve clumps.
    Interpolate Length Set the length of the target strands to match the length of the interpolated source strands.
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.