Transfer Paint Mesh Attributes Options
Import or export a texture sequence (.exr file) or point cloud (.dam file) to transfer paint mesh attributes between meshes.
Find these options at Wig > Strands > Paint > Transfer Paint Mesh Attributes.
For more information about paint mesh attributes, refer to Paint attributes tool.
Settings
| Property | Description | |
|---|---|---|
| Mode | Choose to import or export paint mesh attributes. | |
| Export | Export the selected paint mesh. | |
| Import | Import a paint mesh. | |
| File Type | Choose how to import or export. | |
| Point Cloud | Import or export a point cloud (.dam file). | |
| Texture Sequence | Import or export a texture sequence (.exr file). Note that importing or exporting a texture sequence works with multiple UDIMs and relies on the UVs between meshes. |
Import by point cloud options
These properties are available only for importing point cloud files.
| Property | Description | |
|---|---|---|
| Transfer By | Choose how to import the file. | |
| World Space | Import by world space. Use this option when UVs don't match between paint meshes. | |
| UV | Import by UVs. Note that you can import a point cloud to a specific region on the paint mesh via vertex selection. This function is helpful for mirroring sections from one side to another or updating only a section of the groom without impacting the rest. | |
| Mirror | Choose how to mirror the imported file. | |
| None | Don't mirror. | |
| X | Mirror on the x-axis. | |
| Y | Mirror on the y-axis. | |
| Z | Mirror on the z-axis. |
Import/Export Paths
Tip
You can use these properties to change data types. For example, you can export a density scale map then import it as a width scale map.
| Property | Description |
|---|---|
| Density Scale | Import or export the selection as a density scale map. |
| Width Scale | Import or export the selection as a width scale map. |